8. FOTW Aug 2020 - Pre-recorded
Recorded from live classes from August the 17th to September the 10th 2020.
Those classes are for intermediate to experienced artists. I do not recommend them for beginners, so before enrolling, make sure you meet the following criteria:
ZBrush: Strong knowledge of all fundamentals
Maya: some familiarity with the software's basics and interface
Good understading of the English language
Here are the benefits of enrolling to this class
Self-paced
32+ hours of detailed content
16 videos, 2+ hours each
Access to Facebook Group
Upgradable to a Bundle or LIVE
Live meetings with Q&A
The basics are not included (UVs, topology, software basic functionality)
Review Sessions
Welcome Letter
Support Files
Lesson 1 - Setting up Maya and ZBrush. ACES Color installation and setup. Class' structure, support materials, likeness, sketching from a sphere
Timelapse #1
Lesson 2 - Sculpting progress, adjusting the head scale, eye scale, focus on secondary forms, ZBrush Timelapse settings
Timelapse #2
Lesson 3 - Eyes sizes, distances and rotation. Area and dome lights explained. HDRI rendering tests and references.
Timelapse #3
Lesson 4 - Mesh and UDIMs planning, tips for UVs, sketch reprojection into new topology with ZWrap, Introduction to HD geometry
Lesson 5 - Pores constrution, pores arrays, sculpting with pores stamps, exporting displacement maps, rendering disp maps in Maya
Lesson 6 - Wrinkles, blending wrinkles and pores, more brushes explored, tips on sculpting across multiple resolutions, displacement render test
Lesson 7 - sculpting further wrinkles and micro-wrinkles, nose pores and pimples, possible issues to avoid, bump height map, specular map, micro-bump and render tests
Lesson 8 - Sculpting the lips, refining the pores placement, more transition areas, more work on the primary and secondary forms
Lesson 9 - Current skin shader nodes in detail, polypainting the albedo maps and rendering them to test
Lesson 10 - Eyes explored: model, sculpting, scale, distance, shaders, textures, rendering
Iris Sculpt Timelapse
Lesson 11 - Eyelids adjusted to eyeballs, further skin detailing around eyes, nose and forehead, tearlines, render tests
Lesson 12 - Introduction to XGen, grooming eyelashes and peachfuzz
Lesson 13 - Grooming the eyebrows and nose hair with XGen, more sculpting techniques, hair density map, cloth shader
Lesson 14 - Grooming the main hair with XGen Interactive + Guides
Lesson 15 - Updated skin shader, vellus hair shader and glasses shader, sculpting tips on how to observe the forms, teeth model and shader
Lesson 16 - Final meeting: more sculpting tips, career, industry talk, inspiration, personal challenges, online presence, personal projects and closing words
Bi-Weekly Reviews - Week 2 - Part 1 (morning)
Bi-Weekly Reviews - Week 2 - Part 2 (night)
Bi-Weekly Reviews - Week 4 - Part 1 (morning)
Bi-Weekly Reviews - Week 4 - Part 2 (night)
Please, review this Course
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