9. FOTW Nov 2020 - Pre-Recorded
FOTW Nov 2020 - Pre-Recorded from the LIVE course that took place between November the 16th and December the 12th.
Those classes are for intermediate to experienced artists. I do not recommend them for beginners, so before enrolling, make sure you meet the following criteria:
ZBrush: Strong knowledge of all fundamentals
Maya: some familiarity with the software's basics and interface
Good understading of the English language
Here are the benefits of enrolling to this class
Self-paced
32+ hours of detailed content
16 videos, 2+ hours each
Access to Facebook Group
Upgradable to a Bundle or LIVE (please, e-mail)
Live meetings with Q&A
The basics are not included (UVs, topology, software basic functionality)
Review Sessions
Welcome Letter
Support Files
Lesson 1 - Setting up Maya. ACES installation and setup. Class' structure, initial sketch from ZBrush's planar head.
Timelapse
Lesson 2 - Sculpting progress, adjusting the head scale, eye scale, focus on secondary forms
Lesson 3 - Progress on sculpting the ears and lips, roughly matching the lighting from reference, tricks about baking HD geometry
Lesson 4 - Mesh and UDIMs planning, tips for UVs, sketch reprojection into new topology with ZWrap, Introduction to HD geometry
Lesson 5 - Pores constrution, pores arrays, sculpting with pores stamps, exporting displacement maps, rendering disp maps in Maya
Lesson 6 - Directional micro wrinkles, blending areas, more brushes explored, tips on sculpting across multiple resolutions, displacement render test
Lesson 7 - sculpting further wrinkles and micro-wrinkles, eyebags and eyelids detail and blending with pores, possible issues to avoid, industry and future talk
Lesson 8 - Sculpting the lips, nose details, refining the pores placement, more transition areas, more work on the secondary forms, art talk, job interview talk, pandemic talk
Lesson 9 - Skin shader nodes in detail, micro displacement, specular, and roughness maps, render tests demonstrating the skin shader being built
Lesson 10 - Polypainting the skin manually then rendering it to test
Iris Sculpt Timelapse
Lesson 11 - Eyes explored: model, sculpting, scale, distance, shaders, textures, rendering
Lesson 12 - Introduction to XGen, grooming eyebrows and eyelashes
Lesson 13 - Grooming the mustache, vellus and nose hair with XGen, more sculpting techniques, render tests
Lesson 14 - Grooming the main hair with XGen Interactive + Guides, hairline blend, composition tips, posing in ZBrush and Maya, post processing quick demo using Alien Skin Xposure
Lesson 15 - Stubble in Xgen and Zbrush, teeth shaders, caruncles in detail, XGen to Zbrush for sculpting eyelash roots, forehead wrinkles
Lesson 16 - Final meeting: camera, render and light settings, clothes patterns and fuzz explored, main keys to realism, final thoughts
FOTW - NOV2020 - FIRST REVIEWS - PART1
FOTW - NOV2020 - FIRST REVIEWS - PART2
FOTW - NOV2020 - FIRST REVIEWS - PART3
FOTW - NOV2020 - FINAL REVIEWS - PART1
FOTW - NOV2020 - FINAL REVIEWS - PART2
Please, review this Course
Add your email to the mailing list to get the latest updates.