2. FOTW June 2019 - Pre-recorded
Pre-recorded from LIVE streams. Beginning to end project. Featured character this month: Ray Harryhausen.
Here are the benefits of enrolling to this class
Self-paced
32+ hours of detailed content
16 videos, 2 hours each
Access to Facebook Group
Upgradable to a Bundle or LIVE
Review sessions
Live meetings with Q&As
How are our students rating this course?
I’ve been chasing a character class since year. Kris is the best teacher I had in my life. His training cover all aspects you can imagine to get to the resul...
Read MoreI’ve been chasing a character class since year. Kris is the best teacher I had in my life. His training cover all aspects you can imagine to get to the result you want to archive. This allowed me to leverage my professional skills to the next level. Kris is hard on himself and always ready to answer any questions people have in mind. I highly recommend this class and will certainly take the class again if he had new content to it!
Read LessFrom my point of view, I think it was an open mind process, I had not used some of those techniques before, Kris is an incredible teacher and allows you to u...
Read MoreFrom my point of view, I think it was an open mind process, I had not used some of those techniques before, Kris is an incredible teacher and allows you to understand quickly. I loved the way he tried to do as most directly in zbrush, allowing me to do a lot of things I didn't think I was capable of. I love it, at the moment the best class ever!!!.
Read LessToo much information in such a short time, Kris is very generous in giving knowledge to prepare yourself to get flooded with artistic and technical information.
Read MoreToo much information in such a short time, Kris is very generous in giving knowledge to prepare yourself to get flooded with artistic and technical information.
Read LessWelcome Letter
Support Files
Lesson 1 - Resources, topology, UVs, UDIMs
Lesson 2 - Likeness, eye sizes and distances, the sculpting starts
Lesson 3 - HDRI sources, Maya render settings, dome and area lights in Arnold, first render tests
Lesson 4 - sculpting in Maya, projecting the ZBrush sketch into a model with the correct topology
Lesson 5 - Pore construction, brushes for skin detail, skin anatomy, HD geometry overview
Lesson 6 - Displacement settings, render settings, rendering the first pass of the skin in Arnold
Lesson 7 - Wrinkles, pores, pimples and overall skin variation pass
Lesson 8 - Microgeometry, bump height maps, specular maps, setting up a test shader, pore sculpting recap
Lesson 9 - Skin detail transitions, eye modeling, sculpting, shading, rendering
Lesson 9 - Support video: iris sculpting
Lesson 10 - Albedo HD polypaint, micro-veins, liver spots, pimples, settings and techniques to incorporate the stubble
Lesson 11 - Tightening the eyelids for more realism, eyes rotation
Lesson 12 - XGen basics, grooming the eyebrows, peachfuzz and nostril hairs
Lesson 13 - Studio lighting, grooming the eyelashes using guides, sideburns and starting the hair
Lesson 14 - Grooming the main hair with splines, more skin detail sculpting and update on the maps
Lesson 15 - Primary and secondary forms revisited, ears sculpting, teeth shaders and textures
Lesson 16 - Lips and inner ears sculpting, Hellboy model revisited, tongue
Review 1 - Part 1
Review 1 - Part 2
Review 2 - Part 1
Review 2 - Part 2
Please, review this Course