FOTW January 2020
Recorded from Interactive LIVE meetings. Featured character this month: The African Warrior
Here are the benefits of enrolling to this class
Self-paced
32+ hours of detailed content
16 videos, 2 hours each
Access to Facebook Group
Upgradable to a Bundle or LIVE courses
Review sessions
Live meetings with Q&A
I've always been interested in photorealism with the human form, and this class is an extremely advantageous jumping-off point. From primary forms and an...
Read MoreI've always been interested in photorealism with the human form, and this class is an extremely advantageous jumping-off point. From primary forms and anatomical correctness to finite details, texture, hair, and more, Kris is an expert and a master in all of these aspects. As a full-time employee on the commercial side of the industry, it's tough to work at the pace that Kris works at, but I don't think that is the intention. I don't think there is much to say in terms of criticism. It's a peek into a process that very clearly yields the highest quality results one can achieve. I look forward to posting on the FB page and hopefully getting more feedback down the line. Cheers,
Read LessThank you kris :) have a good days
Thank you kris :) have a good days
Read LessThe program didn't disappointment. It is a great learning experience where you get to build your character alongside with one of the best digital artist out ...
Read MoreThe program didn't disappointment. It is a great learning experience where you get to build your character alongside with one of the best digital artist out there. Suitable for all levels it gives you access to a ton of information that you can replay at your own pace later own. He is building a nice community around and tries as hard as he can to give feedback, explain his process and shows his human side by failing and get back again with a solution for every problem he faces on the process that he later on explains to all his students. Artistically and technically a very valuable program.
Read LessFirst I would like to thank Mr. Kris Costa for producing such course to the artists. This course is really useful to everyone who wants to pursue a career as...
Read MoreFirst I would like to thank Mr. Kris Costa for producing such course to the artists. This course is really useful to everyone who wants to pursue a career as a character artist. I really enjoyed a lot and learned many new things. Thank You
Read LessWelcome Letter
Support Files
Lesson 1 - class' structure, setting up the Maya environment and introduction to render settings, finishing up with a initial quick sketch from a cube
Initial Sketch Session Timelapse
Lesson 2 - Camera lenses, Area and HDRI lighting in Arnold, head scale, my approach to organic forms, skull size, ear position
Sketch Timelapse - Second Session
Lesson 3 - Eyes sizes, distances, rotation, sculpting the ear, personal work to fight frustration at the work place
Sketch Timelapse - Third Session
Lesson 4 - Mesh planning, UVs planning, sketch reprojection into new topology with ZWrap, exporting maps and setting displacement maps in Maya
Lesson 5 - Pores constrution, pores arrays, sculpting with pores stamps, exporting displacement maps, test renders in Arnold
Lesson 6 - Wrinkles, blending wrinkles and pores, eyebags detailing, lips perimeter, directional detail
Lesson 7 - Sculpting and detailing the lips, more blending and sculpting of details around the face
Lesson 8 - Specular, micro-bump procedural map and bump height maps explored and tested
Lesson 9 - Updated skin shader, sculpting techniques to add skin variations, ACES color setup, Arnold camera settings, Alien Skin Exposure Demo
Lesson 10 - Polypainting dark skin from scratch or from toned down light skin: brushes, colors and techniques
Lesson 11 - Eyes Explored: anatomy, construction, sculpting, painting and shaders
Lesson 11 Addon: Iris Sculpt Time-lapse
Lesson 12 - Introduction to XGen, grooming eyelashes and eyebrows, tearline explored
Lesson 13 - Grooming the peachfuzz, nosehair and beard, more xgen IG options explored
Lesson 14 - Grooming the main hair with XGen Interactive + Guides and modifiers, density maps etc. Sculpting demo.
Lesson 15 - Recap/updated skin shader + lighting + camera and render settings, more detailing and skin sculpting, post processing recap
Lesson 16 - Final meeting. Teeth model and shaders explored, clay renders and clay brushes explored, long hair explored and final discussion
Bi-weekly Review Sessions - 1 of 2
Bi-weekly Review Sessions - 2 of 2
Please, review this Course
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