FOTW March 2020
Recorded from Interactive LIVE meetings. Featured character this month: The Fairy of Naga
Those classes are for intermediate to experienced artists. I do not recommend them for beginners, so before enrolling, make sure you meet the following criteria:
ZBrush: Strong knowledge of all fundamentals
Maya: some familiarity with the software's basics and interface
Good understading of the English language
Here are the benefits of enrolling to this class
Self-paced
32+ hours of detailed content
16 videos, 2 hours each
Access to Facebook Group
Upgradable to a Bundle or LIVE
Review sessions
Live meetings with Q&A
It was an incredible learning experience. Prior to this course, I felt like I got stuck during my progression with portrait projects. I can get my head sculp...
Read MoreIt was an incredible learning experience. Prior to this course, I felt like I got stuck during my progression with portrait projects. I can get my head sculpts to a somewhat ok level in zbrush but I never knew how to progress afterwards and was never satisfied with my work. I actually work in the VFX industry primarily doing props, environments, and vehicles but my character experienced is very limited but I wanted to get better at it. I was little intimidated by the skin shading, hair, and pores and wrinkles process and I've never been able to find any decent, indepth educational content and how to do it well. Your course helped me learn those steps in a very easy to learn and fun way. I enjoyed the classroom like experience as hearing you interact with students and answering their questions + review sessions were a big bonus. I've finally completed a couple portraits that I'm proud of. Will continue on to a new portrait and watch the next course. I just wanted to let you know that the course was great and to take this opportunity to thank you for helping me grow as an artist. I look forward to seeing more of your inspiring work. Maybe I'll attend a live class in the future as well! All the best. Cheers, Michael Masuda
Read LessFirst of all, it has been a pleasure watching the process. I have learnt more than I thought I would have. Thanks a lot...
First of all, it has been a pleasure watching the process. I have learnt more than I thought I would have. Thanks a lot...
Read LessHe disfrutado muchísimo aprendiendo como artista y como persona de uno de los mejores modeladores si no el mejor que he conocido aunque sea de manera pregrab...
Read MoreHe disfrutado muchísimo aprendiendo como artista y como persona de uno de los mejores modeladores si no el mejor que he conocido aunque sea de manera pregrabada.
Read LessVery amazing workflows explained, lots of new techniques include Aces color plugin for Arnold, its nice to see Kris's workflow improve from class to class. ...
Read MoreVery amazing workflows explained, lots of new techniques include Aces color plugin for Arnold, its nice to see Kris's workflow improve from class to class. I've learned a lot so far and really enjoyed seeing his process.
Read LessWelcome Letter
Support Files
Lesson 1 - Setting up Maya and ZBrush. ACES Color installation and setup. Class' structure, support materials, likeness, cranium ethnic groups, sketching from a cube
Timelapse #1
Lesson 2 - Sculpting progress, camera lenses, first lighting setup (area + HDRI), scan references, puzzling likeness together
Timelapse #2
Lesson 3 - Eyes sizes, distances, rotation, extended sculpt demo: description of the form, planes, secondary forms, gravity etc, some philosophy
Lesson 4 - Mesh planning, planning UDIMs, sketch reprojection into new topology with ZWrap, clay render and studio lighting demo... and a few crashes :)
Lesson 5 - Pores constrution, pores arrays, sculpting with pores stamps, exporting displacement maps, rendering disp maps in Maya
Lesson 6 - Wrinkles, blending wrinkles and pores, more brushes explored, tips on sculpting across multiple resolutions, displacement render test
Lesson 7 - sculpting further, blending areas, possible issues to avoid, bump height map, specular map, micro-bump and render tests
Lesson 8 - Sculpting the lips, wrinkle details on the chin, inflate brush for more organic feel, hierarchy of the forms (fractal behavior)
Lesson 9 - Polypainting the albedo maps and rendering them to test
Lesson 10 - Eyes explored: model, sculpting, scale, distance, shaders, textures, rendering
Iris Sculpt Timelapse
Lesson 11 - Teeth explored, specular and roughness maps, shader tweaks and rendering
Lesson 12 - Introduction to XGen, grooming eyelashes and peachfuzz
Lesson 13 - Grooming the eyebrows with XGen, Skin Shader Update, Current Maps Painted
Lesson 14 - Grooming the main hair with XGen Interactive + Guides
Lesson 15 - Post processing, interactive grooming tricks and different approaches, art history talk, cloth talk, from XGen to ZBrush sculpt for print: an exercise
Lesson 16 - Final meeting: XGen freeform sculpting, sculpting ears, recap on model from Zbrush to final render, posing tips for portraits
Review Session 1 - Part1 (Morning Reviews)
Review Session 1 - Part2 (Night Reviews)
Review Session 2 - Part 1 (Morning Reviews)
Review Session 2 - Part 2 (Night Reviews)
Please, review this Course
Add your email to the mailing list to get the latest updates.